December 2010
42 posts
2 tags
Apple Might Approve My Expedite Request
The Apple review staff contacted me telling me that I needed to change the app name in iTunes Connect (which I didn’t know I could do), and once I do that, they can continue processing my expedite request. I changed the name right away and replied back to their email and still waiting to hear something from them. To me, it sounds like they might be approving my expedite request for Tilt...
Dec 1st
3 notes
November 2010
30 posts
2 tags
Play-Testing Tilt Monster
I’ve been testing Tilt Monster extensively now and haven’t experienced a single crash or bug… this release is going to be great. I can’t wait to read what all the older Doodle-Dasher’s think of the new update. I really hope Apple approves my expedite request.
Nov 30th
3 notes
3 tags
Beebe Games Website Updates
I’ve been a little less than pleased with our official Beebe Games website, so I’m going to be working on some updates. One of the biggest additions will be to create an individual page (or “home” as I like to think of it) for each one of our games in the form of a link to their own page that’ll describe the game, show off some screenshots or any videos we have for...
Nov 30th
3 notes
3 tags
Tilt Monster Submitted Yesterday
I submitted the latest update to Doodle Dash! which will rename the app to Tilt Monster. Hopefully Apple will approve my request to have the review process expedited since I removed my app from sale until the name change is final. For more information on what has been changed/added/improved upon, read my latest reply to this thread (#34). The reason why this site has been lacking in updates is...
Nov 30th
3 notes
5 tags
Ansca Publishes Corona SDK Roadmap →
Extremely exciting new things are in store for the future of the Corona SDK! In-app purchases aren’t going to be in the next release, but they are #1 on the Top Priorities list, so that’s great news. I’m particularly excited about the new Facebook Connect features, Analytics, as well as the Photoshop to Corona exporter that’ll be available in the next release.
Nov 17th
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2 tags
Haven’t heard from me lately? I’ve been working very hard on the latest Doodle Dash! implementation, which will—in the next update—be renamed to Tilt Monster. I’ll post more videos and info as development progresses, so stay tuned!
Nov 16th
3 notes
2 tags
OpenAL Coming to Corona →
This is great news. I think the current audio implementation in Corona is lacking, so the decision to include a more “mature” audio engine was a great decision.
Nov 16th
3 notes
2 tags
Doodle Dash! Update Imminent
We’re about to commence development on the next Doodle Dash! update, but we don’t want to just simply change the name and re-submit. No, if we’re being forced to push out an update in order to keep Doodle Dash! alive, then we’re going to make this update worth it. So a question I’ve got running through my head throughout the development of this update is: How...
Nov 8th
3 notes
3 tags
Nominate Corona SDK for Best Mobile Platform →
The Corona SDK is by far the best mobile platform for iOS and Android development. It boasts high performance, uses Lua (which means it’s easy to learn), cross-platform, and is getting better with each new release. Mashable’s voting system allows you to login using your existing Twitter or Facebook account, so it’s easy to cast your vote.
Nov 6th
4 notes
4 tags
Dungeon Tap 1.1.1 Submitted
What’s new in this version? This is a minor (but very important) update that fixes an issue with OpenFeint scores not being submitted if you have a high score set from version 1.0 and also ADDS 20 Brand New OpenFeint Achievements to make Dungeon Tap even more addicting! Apparently there’s a small bug that affects only those who are upgrading from version 1.0, where OpenFeint...
Nov 6th
3 notes
4 tags
Doodle Dash! Getting a Name Change
In case you’ve missed the previous post on this subject, Doodle Dash! ran into some trademark issues with Playfirst, Inc. I promised to post updates to my blog, so here it is. As a result of the whole thing, I’ve removed Doodle Dash! from sale and we’ll be working on an update that will feature a name change, performance improvements, and a lot of new additions. The new...
Nov 6th
3 notes
2 tags
Game Maker Publishing for iOS, PSP, etc. 50/50 Rev... →
So for Game Maker developer’s who want to be in the App Store, basically there will be two review processes they’ll have to go through (YoYo Games/Apple). Then, once all is said and done (if your game makes “the cut”), you’ll have to split your revenue 50/50. Since Game Maker script is on the same difficulty level as Lua, YoYo Games better hope their customers (who...
Nov 5th
3 notes
2 tags
Corona API: Easier Facebook Connect Access Coming... →
This is very exciting. I can’t wait to see what’s included in the next version of the Corona SDK (keeping my fingers crossed for in-app purchasing).
Nov 5th
3 notes
4 tags
Microsoft Kinect is a Good Direction
iPhone gaming is on a roll and eating into into console gaming industry’s territory (most notably, the Nintendo Wii, DS, and PSP), and as hardware gets better and better on iOS devices, it’ll only be a matter of time before many non-casual games hit the App Store and start to eat away at Xbox and PS3’s share of the industry as well. I personally think that in the long run,...
Nov 5th
3 notes
3 tags
Game Maker and AIR to Adopt Revenue Share Model
Game Maker is apparently working on a version of their software that will make it possible to publish iOS games, and currently plan on taking 35% of revenue from each app made with it. Likewise, Adobe AIR is looking to adopt a similar model and take 30% of net revenue from apps created with the tool. Revenue sharing sucks. Long live the Corona SDK and their current subscription/licensing...
Nov 4th
3 notes
4 tags
Avoiding Trademark Issues in the App Store
The usual advice on this subject goes something like this: Think of an app name. Make sure its not already registered. Register the trademark. Well, the steps above are pretty vague, and let’s face it, not all of us can shuffle out $300-400 per app right off the bat unless we know it’s going to be worth it. Given the trademark issues I’ve faced recently, here’s my...
Nov 4th
4 notes
2 tags
Dungeon Tap 1.1.0 Update Ready for Sale! →
This update improves upon almost every aspect of version 1.0, so I’m excited to see what everyone says about it!
Nov 4th
2 notes
3 tags
Corona-made iPad eBook Reaches #1 →
Congratulations to the folks at Unicorn Labs for this amazing accomplishment.
Nov 3rd
3 notes
5 tags
Director Class 1.1 by Ricardo Rauber →
Once you implement this just once, you’ll see how it is by far the easiest, most intuitive way to manage different screens in a Corona project. Great job Ricardo! TIP: Before calling changeScene(), don’t forget to stop any event listeners, timers, and transitions used by that module to avoid unexpected crashes!
Nov 3rd
3 notes
4 tags
Doodle Dash! + Copyright Infringement... Really?
Playfirst, Inc. contacted Apple claiming that the use of the word “Dash” in my title infringes on their copyright of the word “DASH”. As a result, I’ve removed Doodle Dash! from sale until this whole thing gets resolved. Playfirst, Inc. does in fact have the word “DASH” trademarked (US Reg No. 3,719,384); however, I’m using the word...
Nov 3rd
4 notes
2 tags
Marco Arment on Android Tablets →
I discovered this post AFTER writing my previous post on the subject. Looks like I’m not the only one who shares my opinion about current Android tablets vs. the iPad.
Nov 3rd
3 notes
3 tags
Galaxy Tab: Not the "Killer" Everyone Expected
After reading a couple reviews, and seeing the pricing on Samsung’s Galaxy Tab, I can now see that it’s not going to touch the iPad, much less be the “iPad killer” that it was said to have potentially become. In order to compete with the iPad, an Android tablet is going to need to wait for Android to be optimized for tablets (from Google: it’s not, yet). It...
Nov 2nd
3 notes
1 tag
disqusComments:removeSelf()
I removed comments from my posts. It wasn’t a very popular feature, and didn’t particularly look forward to getting them. As a replacement, I added my twitter link to the sidebar for those who need to get in touch.
Nov 2nd
3 notes
6 tags
14 Weeks Into the Corona SDK
As of today—November 2, 2010—I’ve officially been using the Corona SDK for exactly 14 weeks, which translates into roughly 2 and a half months. Our accomplishments so far: Doodle Dash! - Reached #25 in the App Store and has been downloaded over 170,000 times. Was featured on OpenFeint’s FreeGameOfTheDay.com shortly after the first Corona-made version went live. ...
Nov 2nd
3 notes
2 tags
Dragon's Keep free
biffybeebe: So Dragon’s Keep has been free for few days now, and the first day it got exactly 111 downloads. The second day it got 827, and yesterday it got 478. A total of 1,416 downloads in three days!! That’s with only posting about it on here and Twitter. As of right now, we are trying to get it on a site for free game of the day type of thing so it can spread a little more. I will post an...
Nov 2nd
4 notes
1 tag
Filippo di Pisa Settles on the Corona SDK →
Another developer, with a much different background than me, also sees the Corona SDK as the best choice for mobile development. He also—unlike me—didn’t find Objective-C to be difficult. He tried (and actually used) just about everything (Java, Flex, Openplug, Flash, Unity, Objective-C, Cocos2d, etc) before finally making a decision. Finally the solution to all my problems...
Nov 2nd
4 notes
2 tags
Added Instapaper to my Posts
I received an email from a reader asking for an inverted colors option for my theme, and since tumblr doesn’t really allow external plugins or things like that to be included very easily, I decided to add Instapaper to my blog for two reasons: For those who use Instapaper (it’s becoming more and more popular) For those who want to read my articles on a more “eye...
Nov 1st
3 notes