Showing posts tagged beebegames class

How to Use the New Time Functions

Combined, the BeebeGames Class version 1.2 and 1.3 features 6 new time-related functions, one of which being a complete replacement for the built-in timer.performWithDelay() as well as a—much requested—table that holds all active timers.

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BeebeGames Class: newRetinaText() Tutorial

When I finally got an iPod touch 4 and began making our games compatible with the new retina displays, everything looked amazing. Everything except text, that is. The graphics were really sharp, but any text created using display.newText() came out looking blurry because as-is, it’s not yet optimized for the retina display.

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Introduction to beebegames.newObject()

Yesterday, I released the BeebeGames Class, so today I’m going to describe how to use one of the main features, and that’s the newObject() function. In a nutshell, here’s what it does:

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BeebeGames Class for Corona SDK

No, I’m not talking about an actual “class” where you sit down and learn something, rather, the BeebeGames Class is a module you can import into your projects to take advantage of additional functionality.

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