Showing posts tagged dungeon tap

2011 is the Year of iPhone Development

Well… for us anyway, mostly due to the amazingly fast development made possible by the Corona SDK.

I’ve been using the Corona framework for less than five months (since July 27, 2010), and this is what’s happened in that timeframe:

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Dungeon Tap 1.1.1 Submitted

What’s new in this version?

This is a minor (but very important) update that fixes an issue with OpenFeint scores not being submitted if you have a high score set from version 1.0 and also ADDS 20 Brand New OpenFeint Achievements to make Dungeon Tap even more addicting!

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14 Weeks Into the Corona SDK

As of today—November 2, 2010—I’ve officially been using the Corona SDK for exactly 14 weeks, which translates into roughly 2 and a half months.

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Dungeon Tap 1.1 Gameplay Video


This update is currently “In Review” and is expected to be approved within about a week or so.

Please note that the stuttering and skipping in the video is due to recording directly from the device and is not present during actual gameplay. This method of recording was my only option for semi-high-quality footage because the controls are tilt-based.

The new update has tons of new features and improves upon 1.0 in almost every way, and fixes some performance issues and bugs.

Dungeon Tap is Ready for Sale

We’re pleased to announce that our 3rd game, Dungeon Tap has been marked ‘Ready for Sale’. Please take a moment to visit the iTunes page and download it if it looks interesting to you:

http://bit.ly/beebedungeontap

Special thanks to Ansca Mobile for their Corona SDK, which allows us to create high quality games in record time.

Last night, I stayed up very late working on Corona + Facebook API code to create a friends Leaderboard (score board) and… it was a complete success! Biffy and I are both very excited about it.

If you’re unsure what I’m talking about, think of Doodle Jump and Bejeweled Blitz friends scoreboards. They find the friends from your Facebook profile who are also on the game, and create a custom leaderboard of you and your friends (to see where you rank among them).

I’ve actually pulled Dungeon Tap from the review queue to add in the new Facebook friends scoreboard as well as add in some features that will help make the game really amazing. Biffy, of course, is helping me with her outstanding graphics work :-)

In other news, my order came in from Best Skins Ever (front, clear screen protector for my iTouch 4). It was a breeze to apply, and it looks fantastic. After it fully dried, there was no screen distortion of the amazing retina display, and it fits perfectly on the device, despite it being so new.

More to come regarding Dungeon Tap and updates to Dragon’s Keep and Doodle Dash!, so stay tuned.

In the process of drafting up a press release for Dungeon Tap.

Bronson Lane, a reviewer from AppTapper.org, contacted me asking to do a preview/review of Dungeon Tap.

Of course, I agreed, and then sent him an Ad Hoc build so he can test it out. He said the preview should be up either tonight or sometime tomorrow. I can’t wait to see what he has to say.

In case you didn’t know, Dungeon Tap is currently Waiting for Review (2 days). All of our previous games and updates have all taken anywhere from 7-9 days to get approved, so I’m expecting that same timeframe with Dungeon Tap.

The new game is called Dungeon Tap. More information and screenshots here.

I just got the final touches completed with Dungeon Tap. I plan on submitting it for review very soon and then spending the next few days bug catching.

The new game is called Dungeon Tap. More information and screenshots here.

I just got the final touches completed with Dungeon Tap. I plan on submitting it for review very soon and then spending the next few days bug catching.